Netty支持多种服务端的server实例,包括mina、netty等,如下所示:

由于开发者目前使用dubbo几乎都是基于Netty4的,因此下面的分析就以netty4的NettyServer为例,dubbo启动过程中会调用 NettyServer#doOpen 初始化和启动netty server。这里主要操作就是初始化 bossGroup 和 workerGroup,然后进行bind、设置channelHandler,一个标准的netty初始化启动流程,具体代码如下:

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protected void doOpen() throws Throwable {
bootstrap = new ServerBootstrap();

bossGroup = new NioEventLoopGroup(1, new DefaultThreadFactory("NettyServerBoss", true));
workerGroup = new NioEventLoopGroup(getUrl().getPositiveParameter(IO_THREADS_KEY, Constants.DEFAULT_IO_THREADS),
new DefaultThreadFactory("NettyServerWorker", true));

final NettyServerHandler nettyServerHandler = new NettyServerHandler(getUrl(), this);
// the cache for alive worker channel
channels = nettyServerHandler.getChannels();

bootstrap.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)
.childOption(ChannelOption.TCP_NODELAY, Boolean.TRUE)
.childOption(ChannelOption.SO_REUSEADDR, Boolean.TRUE)
.childOption(ChannelOption.ALLOCATOR, PooledByteBufAllocator.DEFAULT)
.childHandler(new ChannelInitializer<NioSocketChannel>() {
@Override
protected void initChannel(NioSocketChannel ch) throws Exception {
int idleTimeout = UrlUtils.getIdleTimeout(getUrl());
NettyCodecAdapter adapter = new NettyCodecAdapter(getCodec(), getUrl(), NettyServer.this);
if (getUrl().getParameter(SSL_ENABLED_KEY, false)) {
ch.pipeline().addLast("negotiation",
SslHandlerInitializer.sslServerHandler(getUrl(), nettyServerHandler));
}
ch.pipeline()
.addLast("decoder", adapter.getDecoder())
.addLast("encoder", adapter.getEncoder())
// 空闲心跳检测
.addLast("server-idle-handler", new IdleStateHandler(0, 0, idleTimeout, MILLISECONDS))
.addLast("handler", nettyServerHandler);
}
});
// bind
ChannelFuture channelFuture = bootstrap.bind(getBindAddress());
channelFuture.syncUninterruptibly();
channel = channelFuture.channel();
}

dubbo启动netty server时,会创建心跳检查的ChannelHandler,从IdleStateHandler的实现来看,它提供针对了 读空闲检测readerIdleTime、写空闲检测writerIdleTime和读写空闲检测allIdleTime的能力,当readerIdleTime、writerIdleTime或者allIdleTime大于0时,会在channelActive时初始化对应的netty的延时任务。

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public IdleStateHandler( long readerIdleTime, long writerIdleTime, long allIdleTime, TimeUnit unit) {
this(false, readerIdleTime, writerIdleTime, allIdleTime, unit);
}

当任务到期执行时,会检查上次的读写时间戳是否大于设定的最大空闲时间,如果大于则发送 IdleStateEvent 事件,这时就会触发用户设定的ChannelHandlerfireUserEventTriggered回调,针对上述代码来说,就会走到dubbo中org.apache.dubbo.remoting.transport.netty4.NettyServerHandler#userEventTriggered方法中:

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public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
// server will close channel when server don't receive any heartbeat from client util timeout.
if (evt instanceof IdleStateEvent) {
NettyChannel channel = NettyChannel.getOrAddChannel(ctx.channel(), url, handler);
try {
logger.info("IdleStateEvent triggered, close channel " + channel);
channel.close();
} finally {
NettyChannel.removeChannelIfDisconnected(ctx.channel());
}
}
super.userEventTriggered(ctx, evt);
}

默认的心跳超时时间是心跳间隔的3倍,从实现来看,如果心跳超时了,dubbo provider端会主动断开连接,这说明comsumer端可能已经挂了或者重启了。

从上述dubbo启动netty的初始化代码来看,当consumer发出的请求达到provider时,首先要经过解码器InternalDecoder,注意这个解码器只是简单的转发作用,实际上解码工作是靠具体协议对应的解码器的,比如针对dubbo协议来说就是DubboCountCodec。

注意:dubbo provider端的解码流程不是本文的关注重点,因此大家只需知道其流程即可,关于编解码这块后续我会写专门的文章来分析。

consumer的请求数据经过解码之后就到达了dubbo业务处理的ChannelHandler — NettyServerHandler

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public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
NettyChannel channel = NettyChannel.getOrAddChannel(ctx.channel(), url, handler);
// 传递给dubbo处理器
handler.received(channel, msg);
}

关于dubbo中处理各种IO事件,和netty中处理类似也定义了一套处理回调接口,定义如下:

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public interface ChannelHandler {
void connected(Channel channel) throws RemotingException;
void disconnected(Channel channel) throws RemotingException;
void sent(Channel channel, Object message) throws RemotingException;
void received(Channel channel, Object message) throws RemotingException;
void caught(Channel channel, Throwable exception) throws RemotingException;
}

传递给dubbo处理器,会走到MultiMessageHandler处理器,由于dubbo定义的各种处理器实际上就是责任链的体现,为了方便看流程,先看下大致的处理涉及的类图:

  • MultiMessageHandler:提供了针对多请求的处理能力;
  • HeartbeatHandler:是针对心跳请求的处理逻辑,如果是心跳请求,则更新心跳时间戳,然后直接返回,这时是不会传递个接下来的处理器的;
  • AllChannelHandler:all线程模型的实现,这是dubbo provider端默认的线程模型,这种线程模型把所有事件都直接交给业务线程池进行处理了。

注意:dubbo的provider线程池模型不是本文关注的重点,因此大家理解节课,后续dubbo provider线程池模型这块后续我会写专门的文章来分析。

将请求数据传递给dubbo provider端的线程池来处理之后,接下来就是dubbo真正的业务处理流程了。也到了本文该结束的时刻了,关于dubbo provider后续的处理流程解析,欢迎大家看接下来的文章哈。